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WeeXnes 2025-03-01 11:59:31 +01:00
commit 4ae0582464
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21
core/globals.ts Normal file
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import type {MinecraftServer} from "~/types/MinecraftServer";
import type {SettingsJsonFile} from "~/types/SettingsJsonFile";
import {saveJsonFile} from "~/util/jsonLoader";
export namespace environment{
export namespace paths{
export let data: string = "/home/weexnes/.mcservermanager";
export let servers: string = "/home/weexnes/.mcservermanager/servers";
}
export namespace files{
export let settings: string = paths.data + "/settings.json";
}
export let settings: SettingsJsonFile;
}

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pages/index.vue Normal file
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<template>
<div class="flex flex-col items-center justify-center py-16 px-6">
<h1 class="text-4xl font-bold text-center mb-6">Minecraft Servers</h1>
<div class="grid md:grid-cols-3 gap-6 w-full max-w-5xl mb-8">
<div v-for="server in settings.servers" class="card bg-base-100 shadow-2xl p-6" @click="editServerDialog(server)">
<h2 class="text-xl font-bold text-center">
{{ server.name }}
</h2>
<div class="mt-2 text-sm">
<p><strong>Version:</strong> {{ server.version }}</p>
<p><strong>Port</strong> {{ server.port }}</p>
<p><strong>Slots:</strong> {{ server.maxPlayers }}</p>
<p><strong>Max Memory:</strong> {{ server.maxMemory }}</p>
</div>
</div>
<div class="card bg-base-100 shadow-2xl p-6 cursor-pointer" onclick="addServerModal.showModal()">
<h2 class="text-xl font-bold text-center">
Add Server
</h2>
<div class="mt-2 text-sm flex justify-center">
<Icon name="material-symbols:add" class="icon" />
</div>
</div>
</div>
</div>
<dialog id="addServerModal" class="modal">
<div class="modal-box">
<h3 class="text-lg font-bold">Add a new Server</h3>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">Server Name</span>
</div>
<input v-model="addDialog.newServer.name" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">Port</span>
</div>
<input v-model="addDialog.newServer.port" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">Max Players</span>
</div>
<input v-model="addDialog.newServer.maxPlayers" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">Version</span>
</div>
<input v-model="addDialog.newServer.version" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">Jar Download URL</span>
</div>
<input v-model="addDialog.newServer.jar_url" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text"></span>
</div>
<div class="dropdown dropdown-bottom dropdown-center">
<div tabindex="0" role="button" class="btn m-1">Difficuly: {{addDialog.newServer.difficulty}}</div>
<ul tabindex="0" class="dropdown-content menu bg-base-100 rounded-box z-1 w-52 p-2 shadow-sm">
<li @click="setNewServerDifficulty('peaceful')"><a>Peaceful</a></li>
<li @click="setNewServerDifficulty('easy')"><a>Easy</a></li>
<li @click="setNewServerDifficulty('normal')"><a>Normal</a></li>
<li @click="setNewServerDifficulty('hard')"><a>Hard</a></li>
</ul>
</div>
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">Spawn Protection</span>
</div>
<input v-model="addDialog.newServer.spawnProtection" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">Render Distance</span>
</div>
<input v-model="addDialog.newServer.viewDistance" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">JVM Min Memory</span>
</div>
<input v-model="addDialog.newServer.minMemory" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<label class="form-control w-full max-w-xs">
<div class="label">
<span class="label-text">JVM Max Memory</span>
</div>
<input v-model="addDialog.newServer.maxMemory" type="text" placeholder="Type here" class="input input-bordered w-full max-w-xs" />
</label>
<div class="modal-action">
<form method="dialog">
<button class="btn" @click="addServer">Add</button>
</form>
</div>
</div>
</dialog>
<dialog id="editServerModal" class="modal">
<div class="modal-box w-11/12 max-w-5xl">
<h3 class="text-lg font-bold">{{ editDialog.editedServer.name }}</h3>
<p class="py-4"> blablabla </p>
<div class="modal-action">
<form method="dialog">
<!-- if there is a button, it will close the modal -->
<button @click="deleteServer" class="btn">Delete</button>
<button @click="startServer" class="btn">Save Changes</button>
</form>
</div>
</div>
</dialog>
</template>
<script setup lang="ts">
import type {MinecraftServer} from "~/types/MinecraftServer";
import axios from 'axios';
const settings = reactive({
servers: [] as MinecraftServer[],
})
const addDialog = reactive({
newServer: {} as MinecraftServer
})
const editDialog = reactive({
editedServer: {} as MinecraftServer
})
const getServers = async () => {
try{
settings.servers = await $fetch('/api/getServers')
settings.servers.forEach((server) => {
console.log(server.name)
})
}catch(error){
console.error(`Error fetch: ${error}`);
}
}
const editServerDialog = async (server: MinecraftServer) => {
editDialog.editedServer = server
// @ts-ignore
editServerModal.showModal()
}
const addServer = async () => {
if(!settings.servers.some(server => server.name === addDialog.newServer.name)){
addDialog.newServer.logs = ["Server Created via Webui"]
settings.servers.push(addDialog.newServer)
await syncServers()
}
}
const deleteServer = async () => {
let index = settings.servers.findIndex(item => item.name === editDialog.editedServer.name);
settings.servers.splice(index, 1);
await syncServers()
}
const setNewServerDifficulty = async (newDiff: "peaceful" | "easy" | "normal" | "hard") => {
addDialog.newServer.difficulty = newDiff;
}
const syncServers = async () => {
try {
const response = await axios.post('/api/setServers', {
serverList: settings.servers
});
console.log(response.data);
} catch (error) {
console.error(`Error `, error);
}
};
const startServer = async () => {
try {
const response = await axios.post('/api/startServer', {
name: editDialog.editedServer.name
});
console.log(response.data);
} catch (error) {
console.error(`Error `, error);
}
};
onMounted(async()=>{
await getServers()
})
</script>
<style>
.icon {
width: 5rem; /* You can adjust this value based on your needs */
height: 5rem; /* Set both width and height */
object-fit: contain; /* Keep the aspect ratio of the icon */
}
</style>

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server/api/getServers.ts Normal file
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import { defineEventHandler, getCookie, createError } from 'h3';
import {environment} from "~/core/globals";
export default defineEventHandler(async (event) => {
try {
return environment.settings.servers;
} catch (error) {
console.error('Error fetching CPU info:', error);
}
});

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server/api/setServers.ts Normal file
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import {environment} from "~/core/globals";
import {saveJsonFile} from "~/util/jsonLoader";
export default defineEventHandler(async (event) => {
const body = await readBody(event);
const { serverList } = body;
try {
console.log("Recived server list");
environment.settings.servers = serverList;
saveJsonFile()
return { status: 'success' };
} catch (error) {
return { status: 'error', error: error };
}
});

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server/api/startServer.ts Normal file
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import {environment} from "~/core/globals";
import {saveJsonFile} from "~/util/jsonLoader";
import {MinecraftServer} from "~/types/MinecraftServer";
import {execa} from "execa";
export default defineEventHandler(async (event) => {
const body = await readBody(event);
const server_name: string = body.name
const server = environment.settings.servers.find(server => server.name == server_name);
if(!server) {
return { message: "Server with name " + server_name + " does not exist" };
}
const workingDir = environment.paths.servers + "/" + server.name;
const jarPath = environment.paths.servers + "/" + server.name + "/server.jar";
try {
server.process = execa('java', ['-jar', jarPath, 'nogui'], {
cwd: workingDir,
});
server.process.stdout.on('data', (data: string) => {
const logData = data.toString();
console.log(logData);
});
server.process.stderr.on('data', (data: string) => {
const errorData = data.toString();
console.log(errorData);
});
server.process.on('exit', (code: string) => {
console.log(`Minecraft server process exited with code ${code}`);
server.process = null;
});
return { message: "Minecraft server started." };
} catch (error: any) {
return { message: "Failed to start Minecraft server.", error: error.message };
}
});

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server/plugins/init.ts Normal file
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import * as fs from 'fs';
import * as path from 'path';
import {environment} from "~/core/globals";
import {loadJsonFile, removeServerByName, saveJsonFile, createPathIfNotExists} from "~/util/jsonLoader";
export default defineNitroPlugin((nitroApp) => {
console.log("Loading config...")
for (const key of Object.keys(environment.paths)) {
createPathIfNotExists(environment.paths[key as keyof typeof environment.paths]);
}
loadJsonFile()
});

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tailwind.config.js Normal file
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module.exports = {
plugins: [require('daisyui')],
};

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types/MinecraftServer.ts Normal file
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import type {ResultPromise} from "execa";
export interface MinecraftServer {
name: string;
port: number;
maxPlayers: number;
version: string;
jar_url: string;
isRunning: boolean;
currentPlayers: number;
difficulty: "peaceful" | "easy" | "normal" | "hard";
spawnProtection: number;
viewDistance: number;
minMemory: number;
maxMemory: number;
logs: string[];
process: any;
}

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import type {MinecraftServer} from "~/types/MinecraftServer";
export interface SettingsJsonFile {
eula: boolean;
servers: MinecraftServer[];
}

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util/jsonLoader.ts Normal file
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import {environment} from "~/core/globals";
import * as fs from 'fs';
import * as path from 'path';
import type {SettingsJsonFile} from "~/types/SettingsJsonFile";
import * as https from "node:https";
export function loadJsonFile(){
try {
console.log(environment.files.settings)
createEmptySettingsIfNotExists()
let jsonStr = fs.readFileSync(environment.files.settings, 'utf-8')
environment.settings = JSON.parse(jsonStr);
checkAllServerDirectories()
} catch (error) {
console.error('Error reading or parsing JSON file:', error);
}
}
export function saveJsonFile() {
const jsonSettings = JSON.stringify(environment.settings, null, 2);
fs.writeFileSync(environment.files.settings, jsonSettings);
console.log(`Settings saved to ` + environment.files.settings);
}
export function removeServerByName(name: string) {
const index = environment.settings.servers.findIndex(item => item.name === name);
environment.settings.servers.splice(index, 1);
console.log("Removed server \"" + name + "\" at index " + index);
}
function createEmptySettingsIfNotExists() {
try {
fs.accessSync(environment.files.settings);
console.log('Settings already exists!');
} catch (error) {
console.log('Settings does not exist, creating an empty Settings-file...');
let emptySettings: SettingsJsonFile = ({
eula: false,
servers:[]
});
const jsonSettings = JSON.stringify(emptySettings, null, 2);
fs.writeFileSync(environment.files.settings, jsonSettings);
console.log('File created successfully and is empty!');
}
}
export function createPathIfNotExists(dirPath: string) {
try {
if (!fs.existsSync(dirPath)) {
fs.mkdirSync(dirPath, { recursive: true }); // Create the directory (and parent directories if necessary)
console.log(`Directory created at ${dirPath}`);
}
} catch (err) {
console.error('Error creating directory:', err);
}
}
function checkAllServerDirectories(){
environment.settings.servers.forEach(server => {
createPathIfNotExists(environment.paths.servers + "/" + server.name)
})
environment.settings.servers.forEach(server => {
const destinationPath = environment.paths.servers + "/" + server.name + "/server.jar"
try {
fs.accessSync(destinationPath);
console.log('Settings already exists!');
} catch (error) {
downloadFile(server.jar_url, destinationPath);
}
})
}
function downloadFile(url: string, dest: string) {
if(url == "")
return;
console.log(dest + ' doesnt exist, downloading now from ' + url);
const file = fs.createWriteStream(dest);
https.get(url, (response) => {
if (response.statusCode === 200) {
response.pipe(file);
} else {
console.error(`Failed to download file. Status Code: ${response.statusCode}`);
}
file.on('finish', () => {
file.close();
console.log('Download complete!');
});
}).on('error', (err) => {
// Handle any errors during the download
console.error('Error during download:', err.message);
fs.unlink(dest, () => {});
});
}