minecraft_server_manager/server/api/startServer.ts

50 lines
1.5 KiB
TypeScript

import {environment} from "~/core/globals";
import {saveJsonFile} from "~/util/jsonLoader";
import {MinecraftServer} from "~/types/MinecraftServer";
import {execa} from "execa";
export default defineEventHandler(async (event) => {
const body = await readBody(event);
const server_name: string = body.name
const server = environment.settings.servers.find(server => server.name == server_name);
if(!server) {
return { message: "Server with name " + server_name + " does not exist" };
}
if (server.process) {
return { message: "Minecraft server is already running." };
}
const workingDir = environment.paths.servers + "/" + server.name;
const jarPath = environment.paths.servers + "/" + server.name + "/server.jar";
try {
server.process = execa('java', ['-jar', jarPath, 'nogui'], {
cwd: workingDir,
});
server.process.stdout.on('data', (data: string) => {
const logData = data.toString();
console.log(logData);
});
server.process.stderr.on('data', (data: string) => {
const errorData = data.toString();
console.log(errorData);
});
server.process.on('exit', (code: string) => {
console.log(`Server exit signal from startServer with code ${code}`);
server.process = null;
})
return { message: "Minecraft server started." };
} catch (error: any) {
return { message: "Failed to start Minecraft server.", error: error.message };
}
});