working prototype
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e6e356a9da
commit
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4 changed files with 72 additions and 32 deletions
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@ -71,30 +71,7 @@ public class Game
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}
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}
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public void GetChecksum()
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{
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string filePath = this.GamePath;
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BackgroundWorker md5Worker = new BackgroundWorker();
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BackgroundWorker sha1Worker = new BackgroundWorker();
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md5Worker.DoWork += (s, e) =>
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{
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string md5 = Checksum.GetMD5Hash(filePath);
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Console.WriteLine("MD5: " + md5);
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};
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sha1Worker.DoWork += (s, e) =>
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{
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string sha1 = Checksum.GetSHA1Hash(filePath);
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Console.WriteLine("SHA1: " + sha1);
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};
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md5Worker.RunWorkerAsync();
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sha1Worker.RunWorkerAsync();
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Console.WriteLine("Hashing started...");
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}
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private string ParseFormattedFilename(string filename)
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{
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@ -5,9 +5,24 @@
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mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
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x:Class="PS2_Manager.EditGame">
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<Grid RowDefinitions="*, 40">
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<ScrollViewer Grid.Row="0">
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<StackPanel Orientation="Vertical" Margin="10">
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<TextBlock Text="Display Name:" HorizontalAlignment="Center" Padding="0,10"/>
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<TextBox Name="DisplayNameBox" TextChanged="DisplayNameBox_OnTextChanged"/>
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<Button Click="Button_OnClick"></Button>
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<Separator/>
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<Button Content="Calculate Checksums" Click="ChecksumButtonOnClick" HorizontalAlignment="Stretch"></Button>
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<Border Background="#35313d" CornerRadius="5" Padding="10" Margin="0,5" IsVisible="False" Name="ChecksumArea">
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<StackPanel>
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<TextBlock FontSize="10" Name="MD5TextBlock"/>
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<TextBlock FontSize="10" Name="SHATextBlock"/>
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</StackPanel>
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</Border>
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</StackPanel>
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</ScrollViewer>
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<Grid Grid.Row="1" ColumnDefinitions="*,*">
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<Button Content="Undo" Grid.Column="0" HorizontalAlignment="Center" VerticalAlignment="Center"/>
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<Button Content="Save" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/>
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</Grid>
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</Grid>
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</UserControl>
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@ -1,8 +1,10 @@
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using System;
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using System.ComponentModel;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Avalonia.Threading;
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using PS2_Manager.Core;
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namespace PS2_Manager;
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@ -10,10 +12,29 @@ namespace PS2_Manager;
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public partial class EditGame : UserControl
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{
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public Game game { get; set; }
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public UpdateVar<string> MD5Hash { get; set; } = new UpdateVar<string>();
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public UpdateVar<string> SHA1Hash { get; set; } = new UpdateVar<string>();
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public EditGame(Game _game)
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{
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this.game = _game;
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InitializeComponent();
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DisplayNameBox.Text = this.game.Name;
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MD5Hash.ValueChanged += () =>
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{
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Dispatcher.UIThread.Invoke(() =>
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{
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Console.WriteLine("MD5Hash.ValueChanged");
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MD5TextBlock.Text = "MD5: " + MD5Hash.Value;
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});
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};
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SHA1Hash.ValueChanged += () =>
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{
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Dispatcher.UIThread.Invoke(() =>
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{
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Console.WriteLine("SHA1Hash.ValueChanged");
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SHATextBlock.Text = "SHA1: " + SHA1Hash.Value;
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});
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};
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}
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private void DisplayNameBox_OnTextChanged(object? sender, TextChangedEventArgs e)
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@ -22,8 +43,35 @@ public partial class EditGame : UserControl
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MainWindow.RefreshGamesListTrigger.Invoke(null, EventArgs.Empty);
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}
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private void Button_OnClick(object? sender, RoutedEventArgs e)
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private void ChecksumButtonOnClick(object? sender, RoutedEventArgs e)
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{
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this.game.GetChecksum();
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this.GetChecksum();
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}
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public void GetChecksum()
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{
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string filePath = this.game.GamePath;
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MD5TextBlock.Text = "MD5: Loading...";
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SHATextBlock.Text = "SHA1: Loading...";
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ChecksumArea.IsVisible = true;
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BackgroundWorker md5Worker = new BackgroundWorker();
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BackgroundWorker sha1Worker = new BackgroundWorker();
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md5Worker.DoWork += (s, e) =>
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{
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this.MD5Hash.Value = Checksum.GetMD5Hash(filePath);
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};
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sha1Worker.DoWork += (s, e) =>
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{
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this.SHA1Hash.Value = Checksum.GetSHA1Hash(filePath);
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};
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md5Worker.RunWorkerAsync();
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sha1Worker.RunWorkerAsync();
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Console.WriteLine("Hashing started...");
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}
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}
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